Last week, on May 15th, Blizzard Entertainment released their long awaited role-playing computer game Diablo 3.
Having thoroughly enjoyed the first two games of the Diablo franchise while growing up, I could not help but reminisce about my earlier video game playing days, the days before I discovered my enjoyment in music composition and women. While looking at my past, I could see that my OCPD even affected the way that I played video games as a child.
In Diablo, you control a warrior in battling against evil to save the world. Along your heroic journey, you come across different weapons, pieces of armour, magical scrolls and potions, and money. Unfortunately, much like in real life, you cannot carry absolutely everything with you.
As shown in the screenshot above, each player is limited to a 10×6 space of inventory. This player has nearly maxed out his inventory with only three empty spaces remaining. Once all the spaces are occupied, the player must then drop items from his inventory to make room for new items. This can be distressing for gamers with OCPD because, according to my earlier post about hoarding,
“their all-or-nothing thinking hyperbolizes the consequences of the wrongful disposal of things that have value.”
Whether they are playing a new game like Diablo 3 or an old classic game like Monopoly, gamers with OCPD tend to hold onto items of little value because there still is a small chance of winning unexpectedly with them.
For more information on hoarding and its strengths, read my post titled “Hoarding.”